



A brand new head mount design revamps the headsets ergonomics with a ‘halo’ style strap and top strap. The headset also gets a slight bump in resolution over the original Rift while moving from OLED to LCD displays. They will be very pixellated in comparison to the way that they are rendered in SteamVR.Oculus today announced the new Rift S headset which ditches external tracking sensors in favor of a five-camera inside-out tracking system.

To check if the resolution is higher you can just take a look at your hand controllers in the main menu. Large FOV will break the resolution again. Activating “Compatible with parallel projections” didn’t help, and instead broke the resolution again for me but ymmv.Īfter getting it to work with these settings, I was able to up it to 90Hz/normal FOV.ġ20Hz will result in stutter-like distortions. In-game I disabled AA, only FXAA and SMAA work without issues, anything that has (1TX) in its name, will produce artifacts on the right screen. (although the latter does not seem to stick) \Users\Saved Games\id Software\DOOM_VFR\base\DOOM_VFRConfig.cfg \steamapps\common\DOOM VFR\base\vr_default.cfg I played with the settings some more and I can’t really pin down which setting breaks the resolution scaling but here’s what works for my Pimax 5k+:
